
The "Blueprint" project is a conscientious exploration of the plight faced by displaced residents residing in shantytowns within Shandong Province, primarily a consequence of local government policies that are deemed unjust. To foster a deeper and more multifaceted project narrative, this work adopts a narrative framework rooted in UE5 interactive gaming, seamlessly interwoven with tangible cement installations. As the screen pulsates with life, it illuminates the community's blueprint—a manifestation of the indigenous people's dreams. Simultaneously, the presence of cement walls and scattered rubble serves as poignant allusions to the challenges and tribulations inherent in the future prospect of community construction. This undertaking is underpinned by a commitment to spotlighting real-world issues, using an innovative amalgamation of new media technologies and conventional media formats to catalyze societal contemplation regarding inequitable policies. It endeavors to engender visual coherence and empathetic resonance within its audience, thereby offering a multifaceted means of expression.




